In whatever we did, we strived to think beyond the norm and break barriers, be it by creating a physical period tracker to help girls without access to the internet to record their monthly cycle, or sensitizing the masses by performing street plays, or even developing a video game called "Crimson Crusade" -- (Laughter) that introduces both boys and girls to problems faced by menstruating women globally and players progress in the game by defeating menstrual monsters.
Pokušavale smo razmišljati izvan norme i razbiti barijere, stvaranjem fizičkog kalendara kao pomoć djevojkama bez interneta pratiti mjesečni ciklus, ili senzibiliziranjem masa uličnim predstavama, ili čak razvijanjem videoigre zvane "Grimizni Pohod" (Smijeh) koja upoznaje sve s globalnim problemima žena, igrači napreduju u igri tako što poraze menstrualna čudovišta.